Character Work

Image Gallery

Sigil Tint Shots: The following shots are "tint" shots - the demonstration of a system where the color values of the textures are generated procedurally by the engine based on texture mapping. I, along with Sigil's programming team, devised the tinting system for the game engine and was responsible for generating the color maps for all of Sigil's animal and monster life.

The Animal characters were modeled and shaded by the reknown character artist Thad Clevenger, and the character clothing by Chris Chamberlain.